The Neon Queen: Cebu as a Cyberpunk Landscape
The
future is already here—it’s just not evenly distributed.
—William Gibson
A darkened street slicked with rain and
refuse. Rush-hour commuters milling past storefronts, pawnshops, and low-rate gyms
like ants along a monotonous column. Their heads are partially concealed by
hoodies and jacket collars, but their dour faces, soaked with sweat and
drizzle, reflect one of either two kinds of radiance: the green, red, and yellow
lights given off by the aforementioned establishments, which are doubly
brightened by the muddy water that has pooled over uneven concrete; or the
blue-white brilliance of their smartphones hovering at stomach-level. The barks
emanating from transport conductors and street-vending merchants resonate
across old, grime-ridden buildings and newer, more pristine facades alike. Tires
whir, smoke billows from mufflers, loudspeakers from nearby malls boom with
news of bargains, and chats among friends and companions are reduced to indiscernible
babbles.
Meanwhile, here I am, walking past all
these sensations, in the midst of fellow city-dwellers whose names I will never
know, whose lives I will never delve deeper into. I hitch the straps of my bag,
wary and watchful of my surroundings, well-aware of the repute of this bustling
part of town, and I walk up the street, where the barking of conductors looms
loudest, so I can catch the next ride home.
What may be construed as an atmospheric
opening to a cyberpunk story may very well be a personal account of a
post-downpour trek down Pelaez Street and into the heart of Colon. Such writing
goes to show just how much a gritty description of Metro Cebu’s storied
downtown district could very well overlap with the “high-tech, low life” theme
many science-fiction authors of the 1980s wrote about, and which many
filmmakers have since made more tangible. These writings, marked by a
“world-weary cynicism” while at the same time being hailed by more jaded,
like-minded critics as “the future of SF” (Harris-Fain, 42), clearly took
inspiration from the rise of corporatism and mass privatization that was the
hallmark of the aforementioned decade in the capitalist West, and propagated
throughout much of the developing world. The imagery of the universes so
intricately crafted by the likes of William Gibson and Neal Stephenson were
equally emulated by Hollywood, with directors like Ridley Scott, Mamoru Oshii,
and the Wachowskis producing films that took on this “black-leather-and-chrome
surface gloss” of a sci-fi literary genre, as Lawrence Person put it, adapting
it into a more “uniquely suited” medium that had the distinct advantage of
melding the visual and the auditory.
Before proceeding any further, though,
it’s worth examining first what exactly is cyberpunk—or more specifically, what
constitutes its aesthetic?
This science fiction sub-genre originally
takes its name from the Bruce Bethke short story “Cyberpunk,” but it was
William Gibson’s 1984 novel Neuromancer
that really gave this noir-inspired branch of science fiction its literary
archetype. Two years prior, however, in 1982, the Harrison Ford–starring Blade Runner, itself an adaptation
(albeit a loose one) of a seminal sci-fi Philip K. Dick novel, practically breathed
life into this sci-fi genre that set itself apart with its alienated and gritty
settings and architecture (or as Puschak specifies, “its giant archologies,
neon-laced storefronts, probing lights, and rain”), which was a stark contrast
to the utopian, operatic visions many other past sci-fi works imagined. The dominance
of corporations and a well-imagined hyperbolic peak in cybernetics allowed
storytellers of this genre to create characters who were not totally human,
partially machine, and therefore inextricably a cog in the corporate mechanism.
This explains why a lot of cyberpunk works like to explore the question of what
it is exactly that makes us human.
For the purposes of brevity and
expediency required of this write-up, I shall restrict my description of Metro
Cebu’s “cyberpunk-ness” to the select pop culture category of advertisements—a
category that otherwise would not exist and is heavily reliant on the preponderance
of consumerism and commodification, both of which are the delinquent offspring of
modern global capitalism. Throughout this write-up and to fit the purposes thereof,
I shall frequently refer to cyberpunk as an aesthetic of film, thereby linking
the two forms of ads and film.
Ads
One of Blade Runner’s earliest scenes features an ad blimp hovering over a
futuristic 2019 Los Angeles layered with smoke stacks, neon lights, and
shadowed buildings. A glum, trench coat–sporting Harrison Ford looks up at it.
He is a stiff, immovable rock in a sea of Angelenos babbling in multiple
tongues and dressed in equally drab garb. The voiceover accompanying the
brilliant blimp ad proclaims, “A new life awaits you in the off-world colonies.
The chance to begin again in a golden land of opportunity and adventure…” This
clip, while brief, is just one of several others like it peppered throughout
the sci-fi masterpiece. The pervasiveness of ads brings to the fore the uncontested
dominance of consumerism and commodification, which are often critiqued and
satirized through exaggeration in many cyberpunk narratives. The city-dweller,
living an existence that is dwarfed and rendered insignificant by the many
high-rise buildings that mark his urban habitat, is bombarded with an
overwhelming amount of commercial information and detail, intent on goading him
into shelling out money in exchange for an ostensibly better life. In this
sense then, does the future as depicted in Blade
Runner not mirror our own?
Apart from the many billboards that
cast shadows over significant swathes of our city, a similar—though maybe not
as blatant—proliferation of advertisements is well on display along Pelaez
Street, one of Cebu City’s oldest commercial avenues, and a thoroughfare I
frequent on a near-weekly basis. Along this route, there is a veritable
hodgepodge of commercial establishments and signs that virtually bear no
relation with each other. Banks, bakeshops, and bars set up shop right next to
or within a stone’s throw of one another. The signboards marking these more
noticeable establishments are placed alongside smaller ads and fixtures as
well: cheap rates for love motels, pictures of siomai or siopao for food-stall
tarps, and even the ever-ubiquitous ATM (automatic tubig machine). In a better-regulated
world, some of these establishments wouldn’t even be together in the same
district, let along the same street. Take PS Bank, for example, which is
situated just a few meters away from a streetside gym.
Consequently, the waste produced from
such areas ends up being rather eclectic: withdrawal receipts, candy wrappers,
expectorated gum, crumpled flyers, and discarded ATM plastics litter the
gutters and sidewalks, and reduce the maws of drain holes to less than half of
their intended size. As a result, floods are a common occurrence in downtown
Cebu.
And this is all just at street level.
If one were to gaze upward, even more ads in the form of billboards and mall
logos pierce the polluted sky, providing much temptation for the minds more
susceptible to the most insidious modes of consumerism.
Mark Bould sums up such a situation rather
aptly:
[T]he
nation-state withers away while global economic systems serve the interests of
corporations and their compradors; massive ecological disaster is just part of
the background noise; the marginalized, precarious majority scrabble a hard
living in the ruins; and collective resistance is replaced by the privatized
dissent of subcultural posturing and dabbling in grey and black economies. (92)
If we are unable to see a similarity in
his description of the typical cyberpunk milieu, and in our observations of
hive-like downtown avenues like Pelaez and Colon, then we have already arrived
at the grimmest of futures that the sci-fi authors of three decades ago had warned
us about.
Continuums
In the following section, I shall
discuss the cyberpunk genre and some common types of ads the modern Cebuano is
typically exposed to, and relate these to the ranges of choice in a text (or “continuums,”
to use the terminology we employed in our Pop Culture classes). Should my
interpretations seem dubious or shoddy from the reader’s perspective, this is ultimately
because of the multiple ways one can read and evaluate a text. Occasionally, the
location of such texts in the continuums I shall further elaborate on below may
shift or interchange, depending on the individual critic.
The cyberpunk genre in itself tends to
be a discreet sort of text, given
its distinct boundaries as a sci-fi sub-genre. While numerous other “sub-sub-genres”
have since stemmed from (as well as rooted their nomenclature in) cyberpunk—namely
steampunk, dieselpunk, biopunk—the noir-inspired conventions are still there,
particularly in the rendering of the cynical loner protagonist whose body is enhanced
by cybernetics. While the numerous gadgets many currently use (cell phones,
tablets, laptops, etc.) may not be as built-in as those of the conventional cyberpunk
characters, this does not mean we are free of the influence of electronic
technology altogether. Our smartphones, for instance, have since become such an
integral part of our lives that it’s near-impossible to imagine going a whole day
without them. Being the more urban sort of Filipino, Cebuanos are especially glued
to their phones and are even willing to check online updates daily or even by
the minute. Such checking is done anywhere—in cafes, on the street, in clunky
public transport—even at the risk of the personal device being swiped right out
of one’s hands. The pervasiveness of phones is made even more pronounced by
phone ads of the more diffuse sort,
which typically don’t address an individual’s need for a phone per se, but
rather capitalize on the urge to feel modern, hip, and ahead of everyone else. Ads
of more high-end phone brands are typically guilty of this: an ad for the iPhone
4, for instance, incorporates the phrase “This changes everything. Again.” Local
brands like Cherry Mobile, on the other hand, reach out to the lower strata of
society by employing trendy Filipino celebrities as endorsers, in the hopes of reeling
in emulative fans.
While cyberpunk narratives may appear
pretty similar in aesthetic, they nevertheless explore broad themes of “politics, corruption, and social upheaval” in such
a way that the worlds of the “powerful mega-corporations and private security
forces” and “the dark and gritty underworld of illegal trade, gangs, drugs, and
vice” can converge; if not in terms of space, then at least through the
interactions between characters. On the other hand, while the whole medium of
advertisement is just as broad, the manners in which many ads are tailored can
be pretty narrowed down by
comparison. I return to my example of smartphones in the previous paragraph.
Smartphone marketing is typically centered on the consumer’s need to own something so he can keep abreast of
current trends. Higher-end brands employ slogans, such as the Samsung Galaxy
8’s “Unbox your phone,” to evoke that ostensible need for ownership. Local brands,
meanwhile, bring their affordability to the fore, specifically by enumerating
the device’s specs and less-than-10K prices in their ads, thereby in essence
informing the consumer, “You too can own a smartphone, even on a shoestring
budget.”
Cell phone ads, though, may be taken in
their original form as Cebuanos are
barraged on a daily basis by some version of promotional material. Tarps
advertising phone models at bargain prices, or signboards situated in front of
gadget stores announcing the arrival of the latest models, are a common sight
across Cebu City, more so in commercial hubs like the downtown area and malls. By
comparison, however, the cyberpunk aesthetic, having undergone numerous iterations
and treatments with every new film being released, leans more toward the newer side of the continuum. Every
filmmaker (or novelist, in the case of novels) takes his liberties with the
genre; however, if they wish for their movie to still fall squarely beneath the
cyberpunk umbrella, they will have to adhere to previously set conventions and
aesthetics laid down by artists who have contributed to the genre in the past—chief
among these being the dystopic metropolitan setting, the isolated and jaded
characters, and themes of humanity versus machinery.
Cyberpunk works are meant to be reactive in nature. In fact, the cyberpunk
genre itself is a “reaction to the information age—the age of the personal
computer,” thereby making it even more relevant and relatable to folks of our
time. As I’ve mentioned above, many of us are now more reliant than ever on our
personal devices. At the same time, however, there’s still a good chunk of our
population that is homeless, underpaid, and suffering numerous other ills
perpetrated by corporations and the complicit state. Simultaneously, several
condominium projects and similar amenities, which are usually quite expensive
and unaffordable to the general public, continue to rise and alter our skyline,
further alienating the wealthy from the destitute folks at ground-level. It’s
quite plain how ads—particularly in the form of massive tarps looming over our
city’s major highways—contribute to the proliferation of such costly real
estate projects, with a number of them depicting happy families relishing their
well-trimmed lawns and air-conditioned interiors. Developers even work in
slogans like “Every day is a holiday” (Amisa) and “Maayo ang kinabuhi diri” (32 Sanson), and “Life on Top Is Now
Yours, Cebu” (Horizons 101), glossing over the alienating effects with the
brush of solitude. All the while they ignore the societal and environmental
impacts of these infrastructure projects: gentrification, congestion, soil
erosion, et cetera. In a sense then, condo ads are rather proactive in nature, creating their own context of “a better life”
for the potential buyer.
Conclusion
While writing this piece, I couldn’t
help but recall a discussion I had with an old high school friend of mine and
fellow science-fiction enthusiast a little over a year ago. Just like me, this
friend of mine was once partial toward private corporations. Such a stance
isn’t surprising, especially among Filipinos, given how seemingly organized and
efficient a number of private-sector services and projects are when compared to
government-backed ones. (IT Park, the place where we met up, and the
surrounding Apas-Lahug area, is a perfect microcosm of this contrast; take a
look at said park’s interior and compare it with the sidewalks and roads of the
two adjacent barangays.) In fact, his initial utopian vision of Cebu was one
where a private developer like AboitizLand would take over every square meter
of public road and sidewalk and rehabilitate these.
But on that particular night of our
meeting, he told me that one of the reasons why he has since gone over to the
side advocating for more proactive government regulation was because of some
cyberpunk-spurred reflections of his. “I imagine cyberpunk is the future where
the free market has basically taken over every inch of society,” he told me,
“and government has largely taken a back seat.” And I could see his point. The
cyberpunk world is one where commodity fetishism is placed front and center in
the form of a slew of flashy ads, and the wealthy who benefit from the profits of
these advertised products isolate themselves from the rest of the populace,
residing on the highest floors of sky-high condominiums, commuting in expensive
cars, and fixing their attentions on high-end gadgetry.
Had I known better then, or perhaps had
I a bit more time to ruminate, I would have corrected my friend and replied,
“But aren’t we already living in a cyberpunk world…or at least a scarily close
approximation of it?”
Works Cited
Bould, Mark. “The Futures Market: American Utopias.”
Eds. Eric Carl Link and Gerry Canavan. The Cambridge Companion to American Science Fiction. Cambridge: Cambridge University
Press, 2015.
Fancher, Hampton, et al. Blade Runner. Warner Bros., 1982.
Harris-Fain, Darren. “Dangerous Visions: New Wave and
Post-New Wave Science Fiction.” Eds. Eric Carl Link and Gerry Canavan. The Cambridge Companion to American Science Fiction.
Cambridge: Cambridge University Press, 2015.
Person, Lawrence. “Notes toward a
Postcyberpunk Manifesto.” Slashdot, BizX, 9 Oct. 1999, 10:00 a.m.,
slashdot.org/story/99/10/08/2123255/notes-toward-a-postcyberpunk-manifesto.
Puschak, Evan. Blade Runner:
The Other Side of Modernity. The Nerdwriter, 28 Oct. 2014, www.youtube.com/watch?v=GXRlGULqHxg.
---. Vlog #40 - Cyberpunk. The
Nerdwriter, 24 Oct. 2012, www.youtube.com/watch?v=XX_jd28swh8.
“What Is Cyberpunk?” Neon Dystopia,
www.neondystopia.com/what-is-cyberpunk/.
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